2016年12月2日 星期五

物件導向C# - 繞圈跑

using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { Vector3[] T = new Vector3[4]; // Use this for initialization void Start() { T[0] = new Vector3(100f, 0f, 100f); T[1] = new Vector3(-100f, 0f, 100f); T[2] = new Vector3(-100f, 0f, -100f); T[3] = new Vector3(100f, 0f, -100f); } int aa = 0; // Update is called once per frame void Update() { transform.position = Vector3.MoveTowards(transform.position, T[aa], 50 * Time.deltaTime); if (transform.position == T[aa]) aa = (aa + 1) % 4; } }

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