2016年12月30日 星期五

物件導向#C - 期末作業

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    Text mytxt;
    Text mytxt1;
    Text mytxt2;
    Text ctxt;
    Text ctxt1;
    Text ctxt2;
    Text c1txt;
    Text c2txt;
    Text c3txt;
    Image img;
    Image img1;
    Image img2;

    int Mmoney = 0;
    int cmoney1 = 0;
    int cmoney2 = 0;
    int cmoney3 = 0;
    // Use this for initialization
    void Start()
    {
        Mmoney = 138;
        mytxt = GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
        mytxt1 = GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
        ctxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        ctxt1 = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        ctxt2 = GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
        c1txt = GameObject.Find("Canvas/Panel/Button2/Text").GetComponent<Text>();
        c2txt = GameObject.Find("Canvas/Panel/Button3/Text").GetComponent<Text>();
        c3txt = GameObject.Find("Canvas/Panel/Button4/Text").GetComponent<Text>();
        img = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
        img1 = GameObject.Find("Canvas/Panel/Image1").GetComponent<Image>();
        img2 = GameObject.Find("Canvas/Panel/Image2").GetComponent<Image>();
    }

    // Update is called once per frame
    void Update()
    {
        mytxt.text = Mmoney.ToString();
        c1txt.text = cmoney1.ToString();
        c2txt.text = cmoney2.ToString();
        c3txt.text = cmoney3.ToString();
    }
    public void myfun()
    {
        Mmoney = Mmoney + 1;

    }
    public void mygame()
    {
        int rnum;
        rnum = Random.Range(0, 3);
        mytxt1.text = rnum.ToString();
        if (rnum == 0)
        {
            img.color = UnityEngine.Color.red;
            img1.color = UnityEngine.Color.black;
            img2.color = UnityEngine.Color.black;
            ctxt.text = "1";
            ctxt1.text = "0";
            ctxt2.text = "0";
            cmoney1 = cmoney1 * 2;
            cmoney2 = 0;
            cmoney3 = 0;
            Mmoney = Mmoney + cmoney1;
            cmoney1 = 0;

        }
        if (rnum == 1)
        {
            img.color = UnityEngine.Color.black;
            img1.color = UnityEngine.Color.red;
            img2.color = UnityEngine.Color.black;
            ctxt.text = "0";
            ctxt1.text = "1";
            ctxt2.text = "0";
            cmoney2 = cmoney2 * 2;
            cmoney1 = 0;
            cmoney3 = 0;
            Mmoney = Mmoney + cmoney2;
            cmoney2 = 0;

        }
        if (rnum == 2)
        {
            img.color = UnityEngine.Color.black;
            img1.color = UnityEngine.Color.black;
            img2.color = UnityEngine.Color.red;
            ctxt.text = "0";
            ctxt1.text = "0";
            ctxt2.text = "1";
            cmoney2 = 0;
            cmoney1 = 0;
            cmoney3 = cmoney2 * 2;
            Mmoney = Mmoney + cmoney3;
            cmoney3 = 0;

        }


    }
    public void c1()
    {
        cmoney1 = cmoney1 + 1;

        Mmoney = Mmoney - 1;

    }
    public void c2()
    {
        cmoney2 = cmoney2 + 1;

        Mmoney = Mmoney - 1;
    }
    public void c3()
    {
        cmoney3 = cmoney3 + 1;

        Mmoney = Mmoney - 1;


    }
}




2016年12月22日 星期四

物件導向C# - 猜猜看可得分或失分

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    Text mytxt;
    Text mytxt1;
    Text mytxt2;
    Text mytxt3;
    Text mytxt4;
    Text mytxt5;
    int mymoney1 = 100;
    int mymoney2 = 100;
    int mymoney3 = 100;
    // Use this for initialization
    void Start()
    {

        mytxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        mytxt1 = GameObject.Find("Canvas/Panel/Text1").GetComponent<Text>();
        mytxt2 = GameObject.Find("Canvas/Panel/Text2").GetComponent<Text>();
        mytxt3 = GameObject.Find("Canvas/Panel/Text3").GetComponent<Text>();
        mytxt4 = GameObject.Find("Canvas/Panel/Text4").GetComponent<Text>();
        mytxt5 = GameObject.Find("Canvas/Panel/Text5").GetComponent<Text>();
        mytxt2.text = mymoney1.ToString();
        mytxt3.text = mymoney2.ToString();
        mytxt5.text = mymoney3.ToString();

    }

    // Update is called once per frame
    void Update()
    {

    }

    public void myfun()
    {
        int num = 0, num1 = 0, num2 = 0;


        num = Random.Range(0, 2);
        num1 = Random.Range(0, 2);

        if (num == 0)
        {
            num1 = 1;
            num2 = 0;
            mymoney1 = mymoney1 + 0;
            mymoney2 = mymoney2 + 2;
            mymoney3 = mymoney3 + 0;

        }
        else if (num1 == 0)
        {
            num = 0;
            num2 = 1;
            mymoney1 = mymoney1 + 0;
            mymoney2 = mymoney2 + 0;
            mymoney3 = mymoney3 + 2;

        }
        else
        {
            num1 = 0;
            num2 = 0;
            mymoney1 = mymoney1 + 2;
            mymoney2 = mymoney2 + 0;
            mymoney3 = mymoney3 + 0;
        }


        mytxt.text = num.ToString();
        mytxt1.text = num1.ToString();
        mytxt4.text = num2.ToString();

        mytxt2.text = mymoney1.ToString();
        mytxt3.text = mymoney2.ToString();
        mytxt5.text = mymoney3.ToString();


        //Image img = GameObject.Find ("Image").GetComponent<Image> ();
        //img.color = UnityEngine.Color.red;
        //mytxt1.text =Random.Range(1,2).ToString();
        //float translation = Time.deltaTime * 10;
    }


    public void myfun1()
    {
        mymoney1 = mymoney1 - 1;
        mytxt2.text = mymoney1.ToString();

    }
    public void myfun2()
    {
        mymoney2 = mymoney2 - 1;

        mytxt3.text = mymoney2.ToString();
    }
    public void myfun3()
    {
        mymoney3 = mymoney3 - 1;

        mytxt5.text = mymoney3.ToString();
    }

}




2016年12月15日 星期四

物件導向C# - 紅綠燈

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Counter : MonoBehaviour {
int num;
double fMyWaitTime=4.0;
double WaitTimecount=0;
// Use this for initialization
void Start () {
num = 0;
}

// Update is called once per frame
void Update () {

Text mytxt=GameObject.Find("Text").GetComponent<Text>();
num = num + 1;
int countnum = num % 4;
mytxt.text =countnum.ToString();
WaitTimecount=0;
mywait ();

if (countnum==0)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(1.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==3)
{
Image img = GameObject.Find ("Image1").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==0)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(1.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==3)
{
Image img = GameObject.Find ("Image").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==0)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==1)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==2)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 0.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
if (countnum==3)
{
Image img = GameObject.Find ("Image2").GetComponent<Image> ();
img.color = new Color(0.0F, 1.0F, 0.0F, 1.0F); // (紅red,綠green,藍blue,透明)

}
}

void mywait()
{

while (WaitTimecount <= fMyWaitTime) {
//do stuff;

WaitTimecount = WaitTimecount + 0.01;
Debug.Log ( WaitTimecount );

}

}

}





2016年12月8日 星期四

2016年12月2日 星期五

物件導向C# - 繞圈跑

using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { Vector3[] T = new Vector3[4]; // Use this for initialization void Start() { T[0] = new Vector3(100f, 0f, 100f); T[1] = new Vector3(-100f, 0f, 100f); T[2] = new Vector3(-100f, 0f, -100f); T[3] = new Vector3(100f, 0f, -100f); } int aa = 0; // Update is called once per frame void Update() { transform.position = Vector3.MoveTowards(transform.position, T[aa], 50 * Time.deltaTime); if (transform.position == T[aa]) aa = (aa + 1) % 4; } }