2016年12月30日 星期五

物件導向#C - 期末作業

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
    Text mytxt;
    Text mytxt1;
    Text mytxt2;
    Text ctxt;
    Text ctxt1;
    Text ctxt2;
    Text c1txt;
    Text c2txt;
    Text c3txt;
    Image img;
    Image img1;
    Image img2;

    int Mmoney = 0;
    int cmoney1 = 0;
    int cmoney2 = 0;
    int cmoney3 = 0;
    // Use this for initialization
    void Start()
    {
        Mmoney = 138;
        mytxt = GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
        mytxt1 = GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
        ctxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
        ctxt1 = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
        ctxt2 = GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
        c1txt = GameObject.Find("Canvas/Panel/Button2/Text").GetComponent<Text>();
        c2txt = GameObject.Find("Canvas/Panel/Button3/Text").GetComponent<Text>();
        c3txt = GameObject.Find("Canvas/Panel/Button4/Text").GetComponent<Text>();
        img = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
        img1 = GameObject.Find("Canvas/Panel/Image1").GetComponent<Image>();
        img2 = GameObject.Find("Canvas/Panel/Image2").GetComponent<Image>();
    }

    // Update is called once per frame
    void Update()
    {
        mytxt.text = Mmoney.ToString();
        c1txt.text = cmoney1.ToString();
        c2txt.text = cmoney2.ToString();
        c3txt.text = cmoney3.ToString();
    }
    public void myfun()
    {
        Mmoney = Mmoney + 1;

    }
    public void mygame()
    {
        int rnum;
        rnum = Random.Range(0, 3);
        mytxt1.text = rnum.ToString();
        if (rnum == 0)
        {
            img.color = UnityEngine.Color.red;
            img1.color = UnityEngine.Color.black;
            img2.color = UnityEngine.Color.black;
            ctxt.text = "1";
            ctxt1.text = "0";
            ctxt2.text = "0";
            cmoney1 = cmoney1 * 2;
            cmoney2 = 0;
            cmoney3 = 0;
            Mmoney = Mmoney + cmoney1;
            cmoney1 = 0;

        }
        if (rnum == 1)
        {
            img.color = UnityEngine.Color.black;
            img1.color = UnityEngine.Color.red;
            img2.color = UnityEngine.Color.black;
            ctxt.text = "0";
            ctxt1.text = "1";
            ctxt2.text = "0";
            cmoney2 = cmoney2 * 2;
            cmoney1 = 0;
            cmoney3 = 0;
            Mmoney = Mmoney + cmoney2;
            cmoney2 = 0;

        }
        if (rnum == 2)
        {
            img.color = UnityEngine.Color.black;
            img1.color = UnityEngine.Color.black;
            img2.color = UnityEngine.Color.red;
            ctxt.text = "0";
            ctxt1.text = "0";
            ctxt2.text = "1";
            cmoney2 = 0;
            cmoney1 = 0;
            cmoney3 = cmoney2 * 2;
            Mmoney = Mmoney + cmoney3;
            cmoney3 = 0;

        }


    }
    public void c1()
    {
        cmoney1 = cmoney1 + 1;

        Mmoney = Mmoney - 1;

    }
    public void c2()
    {
        cmoney2 = cmoney2 + 1;

        Mmoney = Mmoney - 1;
    }
    public void c3()
    {
        cmoney3 = cmoney3 + 1;

        Mmoney = Mmoney - 1;


    }
}




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