using System.Collections;
using UnityEngine.UI;
public class NewBehaviourScript : MonoBehaviour
{
Text mytxt;
Text mytxt1;
Text mytxt2;
Text ctxt;
Text ctxt1;
Text ctxt2;
Text c1txt;
Text c2txt;
Text c3txt;
Image img;
Image img1;
Image img2;
int Mmoney = 0;
int cmoney1 = 0;
int cmoney2 = 0;
int cmoney3 = 0;
// Use this for initialization
void Start()
{
Mmoney = 138;
mytxt = GameObject.Find("Canvas/Panel/Button/Text").GetComponent<Text>();
mytxt1 = GameObject.Find("Canvas/Panel/Button1/Text").GetComponent<Text>();
ctxt = GameObject.Find("Canvas/Panel/Text").GetComponent<Text>();
ctxt1 = GameObject.Find("Canvas/Panel/Text (1)").GetComponent<Text>();
ctxt2 = GameObject.Find("Canvas/Panel/Text (2)").GetComponent<Text>();
c1txt = GameObject.Find("Canvas/Panel/Button2/Text").GetComponent<Text>();
c2txt = GameObject.Find("Canvas/Panel/Button3/Text").GetComponent<Text>();
c3txt = GameObject.Find("Canvas/Panel/Button4/Text").GetComponent<Text>();
img = GameObject.Find("Canvas/Panel/Image").GetComponent<Image>();
img1 = GameObject.Find("Canvas/Panel/Image1").GetComponent<Image>();
img2 = GameObject.Find("Canvas/Panel/Image2").GetComponent<Image>();
}
// Update is called once per frame
void Update()
{
mytxt.text = Mmoney.ToString();
c1txt.text = cmoney1.ToString();
c2txt.text = cmoney2.ToString();
c3txt.text = cmoney3.ToString();
}
public void myfun()
{
Mmoney = Mmoney + 1;
}
public void mygame()
{
int rnum;
rnum = Random.Range(0, 3);
mytxt1.text = rnum.ToString();
if (rnum == 0)
{
img.color = UnityEngine.Color.red;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.black;
ctxt.text = "1";
ctxt1.text = "0";
ctxt2.text = "0";
cmoney1 = cmoney1 * 2;
cmoney2 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney1;
cmoney1 = 0;
}
if (rnum == 1)
{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.red;
img2.color = UnityEngine.Color.black;
ctxt.text = "0";
ctxt1.text = "1";
ctxt2.text = "0";
cmoney2 = cmoney2 * 2;
cmoney1 = 0;
cmoney3 = 0;
Mmoney = Mmoney + cmoney2;
cmoney2 = 0;
}
if (rnum == 2)
{
img.color = UnityEngine.Color.black;
img1.color = UnityEngine.Color.black;
img2.color = UnityEngine.Color.red;
ctxt.text = "0";
ctxt1.text = "0";
ctxt2.text = "1";
cmoney2 = 0;
cmoney1 = 0;
cmoney3 = cmoney2 * 2;
Mmoney = Mmoney + cmoney3;
cmoney3 = 0;
}
}
public void c1()
{
cmoney1 = cmoney1 + 1;
Mmoney = Mmoney - 1;
}
public void c2()
{
cmoney2 = cmoney2 + 1;
Mmoney = Mmoney - 1;
}
public void c3()
{
cmoney3 = cmoney3 + 1;
Mmoney = Mmoney - 1;
}
}